Interactive 3-D Accounting
Wow, it’s been a month since I last posted anything here. It’s not like I haven’t been busy. I’ve been recording lectures, Second Life demos, Second Life How-To’s all with Camtasia Studios. Oh an I’ve been working on the Second Life part of the Financial Accounting course. The Kenneth Dixon Accounting Department at University of Central Florida is now a proud lessee of a 4048m parcel on Teaching 4. I have met the very talented Davina hovance (SL:Davina Glitter) who is graciously (and creatively) helping me to create the builds for the space.
I have built the single-player 3-D interactive T-Account, in which students are presented with an account name and whether or not the account is being increased or decreased. Armed with this information, the students have to step onto either the debit or credit side of the T-account, and are presented with feedback as to whether or not they are correctly placed. This is a game after all!
As the students are engaged with the interactive T-account, I’m collecting data about this activity: how long they are playing and how many correct debits/credits they’ve received. Using this data, I intend to compute a ratio of (time on task:number correct) among other things.
Well enough words, click on the video in my Sidebar to view a demonstration or click here for a larger view for those so inclined, and please leave comments if your so inclined.